

As you soar above the clouds the visuals and gameplay are enjoyable, of course, but that act of flying on a Loftwing is more magical given the dramatic orchestral tones that accompany it. Skyward Sword's music is, in my opinion, central to its appeal. By this point audio standards in games were going to a whole new level, and in some respects Nintendo was simply keeping up with other major publishers that were embracing bigger-budget music productions. This was towards the end of a golden era in which Wii and DS systems flew off shelves, and Nintendo was also preparing the first of its ' Symphony of the Goddesses' music tours of Zelda music. It was a major anniversary release on Wii and Nintendo went all in with an orchestral soundtrack for the first time in that series, too, even making it a key part of its marketing at the time.

that act of flying on a Loftwing is more magical given the dramatic orchestral tones that accompany itĪnother unbelievably good soundtrack from Nintendo, which I've been getting re-acquainted with recently, is The Legend of Zelda: Skyward Sword. Skyward Sword's music is central to its appeal. Playful violin sections gave Mario's hop, skip and jump a little extra vigour. The grandeur and sheer exuberance of the gameplay was elevated by that powerful brass section blasting out a simple sequence. Yes, the game itself was - and still is - magical, innovative and brilliantly designed, but the music, like all good soundtracks, embedded itself in the experience. I know it was far from the first game to have orchestral music, it was just one of my first (and Mario's too, come to that). It was one of the first times I'd heard music with those sounds in a game. I distinctly remember, though, the moment I started playing Super Mario Galaxy on Wii and a live orchestral track kicked in. That is also fine - synthetic sounds, chiptune, etc., can sound amazing.

This was primarily down to technological reasons, but even as CD-ROM technology began to emerge - that's in the '90s, for those doubting my advance towards middle-age - many game studios still weren't inclined to hire orchestral musicians and put that level of production and the associated financial investment into their game soundtracks.
#Wii theme song french horn full#
When I was growing up, that sort of music and the unique sounds of a full orchestra working in perfect harmony didn't feature much in video games. Once upon a time, you see, I planned to be an orchestral musician, and was almost good enough on the French Horn to apply to colleges and pursue that dream I ultimately opted instead for literature and writing, but it was a decision that could have gone either way. I'm rather biased in this case, with a history that prompts me to immediately swoon when I hear sweeping strings, depth from brass and woodwind, and driving rhythm from the percussion. When the right music combines with an outstanding game, there is arguably no more satisfying experience in entertainment the fusion of storytelling, visuals, audio and player agency make gaming truly unique.įor this little article I'm focusing on one specific vibe and style, however - orchestral game music. It's wonderful to see the love for video game music in our current Nintendo Life Video Game Music Festival it'll rightly celebrate all sorts of audio and soundtracks across varied games and genres.
